OKAY, SO. Felix's version of Silent Hill is going to be split up into four parts for maximum efficiency. Each part takes place partly in the Light and partly in the Dark, with the Dark becoming more and more of a thing in each phase. At the end of each phase, there will be a shift from Light to Dark or vice-versa that will trap one character in that phase while the others go on. Of course being separated from the group doesn't negate the ability to run around and have adventures, and it will be possible for the trapped characters to go back and meet up with each
other, just not with whoever's with Felix. So there will be plenty of opportunities to play in this little Hellscape and punch monsters in the face and whatnot.
WHAT KIND OF MONSTERS, YOU ASK? And what are the phases like?
So the concept here is that Felix has a shameful and currently very much secret history of making incredibly bad judgment calls, usually involving trusting someone he shouldn't, and going into massive denial when bad shit ultimately happens. The town is going to encourage him to go through this cycle again, with the ultimate goal of having him kill the entire party (and himself) and have his soul stay in Silent Hill forever. To do that, it's going to throw his past failures at him and then give him a final boss in the form of someone he trusts who will try (and fail) to lure him to commit murder.
The upshot is that all these nasty secrets of his are going to get spilled out (hi Racetrack and Dean) and he's going to have a hard lesson in facing reality and not being a fuck-up.
The
monsters here are
Raw Shocks, who will gradually shift as time goes by. Most of them will wind up looking like distorted versions of humanoid Cylons, but feel free to make them look like monsters from y'all's worlds as some psychological static gets through. The deeper they go, the more things will take on a techno-organic bent, especially in the Darkness: lots of
spiny things and
things with wires. One common monster will be humanoid, with cables coming out of its palms, stigmata-style (I can show you a video clip that sort of explains what I mean, it's kind of gross). The walls in the Darkness may glow red and drip with fluid, as may monsters' eyes (if they have them). In the Dark, characters may also experience a rushing sensation from time to time, like being pulled by a vacuum.
Phase One: This area is mostly Light. As they get into the SH environment, their radios will start to play broadcasts from
this jackass (warning for blood and bad video quality). He's going to taunt Felix through his communicator specifically, and Felix is going to throw his communicator aside in disgust, just in time for sirens to sound and the Darkness (and a monster) to gobble it up. They'll go looking for it and encounter a Gaius creature in a locked room, and then they can all fucking wail on him and it will be very satisfying. The defeated Gaius will give up a pen and indicate that writing their names down on the door will let them through to the next safe area. However,
Cain will be last to go through and will be trapped by the Dark/Light switch.
Phase Two: New Caprica'ed, bitches! A mix of Light and Dark. The monsters here will seem more human and more tortured; there will also be children present. Racetrack may see glimpses of people she knew, as well as scattered voices on the radio. There are what appear to be many mass graves in the area. Felix won't have his communicator back at this point, but the other members will start to get broadcasts from
this other jackass, cajoling them to find it so she can "talk to him." He's going to panic and pretty much fuck off during a Light spell and they can do some exploring and eventually all converge on one of the mass graves, which will have his communicator in the center of it, so have fun touching the bodies -- especially when the Darkness hits and they come alive. They'll get the communicator and get out safely, but
Dean will be left behind in the next Light-to-Dark switch.
Phase Three: This one starts in the Darkness, back to Cylon themes, very technological environment and monsters now. Also peppered with periodic explosions. Some of the monsters here will move more awkwardly, crab-crawling or listing heavily, like their limbs don't work; these will have what look like bullet holes in them. The oozing and glowing on the walls will be very present here. This is a pretty short jaunt through the level, which will get them to the entrance to the
Labyrinth. There will be a Monster
Tom Zarek waiting to fight them, with guns and explosive abilities. After they take him out, Trip and Felix will go inside and
Racetrack will be left behind by the next switch.
Phase Four: Oh, shit, it's the Labyrinth. Oh, shit, it's
Dee! (Warning for death/suicide/blood towards the middle/end of that video.) Dee is going to have a nice chat with Trip and Felix during the Light and try to convince them to help her complete an engineering/circuitry puzzle that will "erase" Felix's mistakes and "free" the others... of course, this is by blowing up the Labyrinth and killing everyone above it, but she's not mentioning that just yet. Trip will help Felix through not making the dumbass murder decision, please. Felix will say goodbye to Dee, and then she'll abandon them for one last nasty bit of Darkness to fight their way through back out of the Labyrinth-- and then they'll all be released! The traumatic end.